Basically you click on an enemy and roll the attack dice, cast a spell and the result automatically effects the targets hit points and/or adds a condition.
Tivaan , 06.08.2015, 04:19
Idea status:
under consideration
Comments
Kazander, 22.08.2015, 07:54
In a perfect world this would allow for hit-location based effects, such as random or player-chosen hit location (which may alter the attack roll), crippling result calculations if an extremity is hit, alternate damage modifiers if vulnerable locations are struck, etc.