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Condition Tracker

A system that automatically tracks all conditions that are added to any active character or enemy on the map and activates the condition based on the perimeters placed on the condition. For Example, bleeding lose 2 HP at the beginning of the targets turn until expired or ended.

Tivaan , 06.08.2015, 04:29
Idea status: under consideration

Comments

Kazander, 20.08.2015, 16:29
The condition may require a roll, possibly against a character stat like Health. It would be nice if this could be handled automatically.
Kazander, 22.08.2015, 07:51
Also, conditions need to be tracked by potentially either game-time (lasts X turns), or real time (can only be used every 30 minutes). Examples of the latter include the Luck advantage in GURPS.

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